Little Alchemy is a sport of trial and error.
It’s free, and it’s readily available for iPhone and Android (through Google Play); it’s also possible to play online.
The principles of play are pretty straight forward. You start with four elements: air, earth, fire, and water, which appear as icons on the screen. By adding any two elements together, you obtain another “element,” which can or will not be combinable consequently. Elements are added by dragging one over another, at which point either nothing happens (since they don’t make new things), or even a new icon appears inside their place. You can add a feature to itself; air + air = pressure, as an example. You can find 560 issues you could make, plus one bonus item (which I found about halfway through.) You’ll discover youself to be dropping and dragging whenever you use a couple of minutes to spare, seeking to create one more element.
The screen shows the sun and rain you’ve already made for the right; the left side from the screen is made for combining elements. A counter towards the bottom shows you what number of elements you’ve created from the potential 560. (The screenshot was apparently taken in an earlier iteration from the game, when only 500 elements may be created.) You are able to set the library to show either all the elements you’ve created, or merely the ones that may be combined; “final elements” are the end from the road and can’t be familiar with create additional factors. You may also decide to have final elements underlined, to help you tell them apart. “Flood” inside the screenshot can be a final element.
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