Little Alchemy is often a sport of learning from mistakes.
It’s free, and it’s available for iPhone and Android (through Google Play); you can also play online.
The principles of play are quite obvious. Beginning four elements: air, earth, fire, and water, which appear as icons on the screen. By adding any two elements together, you get another “element,” that might or might not be combinable therefore. Elements are added by dragging one over another, at which point either nothing happens (given that they don’t make a new challenge), or a new icon appears of their place. You can core part to itself; air + air = pressure, as an example. You’ll find 560 issues you could make, plus one bonus item (i found about halfway through.) You’ll discover youself to be dropping and dragging when you use a few minutes to spare, trying to create another element.
The screen shows the sun and rain you’ve already made about the right; the left side from the screen is for combining elements. A counter towards the bottom lets you know the number of elements you’ve created from the wide ranging 560. (The screenshot was apparently taken throughout an earlier iteration from the game, when only 500 elements might be created.) You’ll be able to set the library to demonstrate either all of the elements you’ve created, or merely the ones that could sometimes be combined; “final elements” are the end in the road and can’t be employed to create additional factors. It’s also possible to choose to have final elements underlined, so that you can tell them apart. “Flood” within the screenshot is a final element.
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